Asset Library

Overview

This feature provides users with an intuitive workflow for browsing and utilizing the project’s asset inventory. Users can explore available asset categories, select a specific category of interest, and then choose an individual asset from within that category. Once selected, the asset can be customized using the available configuration options to meet the user’s specific needs. The feature also supports placing multiple instances of the same asset, allowing users to efficiently populate and iterate on their scene while maintaining consistency and flexibility in asset usage.

Features

  • Select a tile from the available asset inventory

  • Place the selected tile at any location within the scene

  • Move tiles freely after placement

  • Scale tiles to the desired size

  • Rotate tiles to achieve the correct orientation

  • Delete tiles as needed to modify or refine the scene

How to Use

Open the Actions menu and select Asset Library. Once selected, the Asset Library menu will appear on the right side of the screen, displaying the available asset categories and options.

Once the Asset Library panel appears on the right side of the screen, you can browse the available asset categories, each of which groups related assets for easier navigation. Use your mouse wheel or the scroll bar on the right to move through the list. When you select a category or asset, click on it to reveal the available options within that category, allowing you to choose a specific asset to work with.

Once you have selected the final asset, a configuration window will appear. This window displays a preview of the selected asset along with its name and provides controls for adjusting key properties such as scale and rotation. By default, the scale and rotation values for the X, Y, and Z axes are set to 1 if no values are specified. After you are satisfied with the configuration settings, select Place Asset to insert the asset into the scene.

Once you click Place Asset, the selected asset becomes attached to your cursor and follows your mouse movement within the scene. As you move the cursor, the asset will preview its placement location in real time. Left-click to place the asset, at which point it will be spawned as an actor in the scene. You may place multiple instances of the same asset; however, you must select Place Asset each time you wish to place an additional actor.

Movement of Asset

If you are not satisfied with the placement, scale, or rotation of an actor after it has been placed in the scene, these properties can be adjusted directly within the scene. To begin making changes, first select the Selection Mode button located in the toolbar on the right side of the screen.

Once Selection Mode is enabled, left-click on an asset to select it, or click and drag to select multiple assets at once. After an asset is selected, transformation controls will appear at the top of the screen. These controls allow you to delete the selected item, as well as move, rotate, or scale it directly within the scene to refine its placement and orientation.

Customization

Some assets support additional customization options beyond placement and transformation. For assets that include multiple color variations, you can modify the asset’s color to better match your scene or design requirements. In the case of Metahuman assets, you can further customize the asset by changing the selected Metahuman, allowing you to swap between different character variants as needed.

If an asset supports multiple color variations, a Color option will be available within the asset’s configuration panel. Selecting a color will immediately update the asset preview thumbnail, allowing you to see how the asset will appear with the chosen color applied. Once you have selected the desired color, you can place the asset into the scene using the same workflow as any other asset.

For Metahuman assets, multiple variations of a single character may be available. When this option is present, you can use the selection dropdown within the configuration panel to choose the desired variation by name. Each variation may represent differences in animation, movement, or included props, allowing you to select the version that best fits your intended use case before placing the asset into the scene.

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