> For the complete documentation index, see [llms.txt](https://docs.aeroai.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.aeroai.io/resources/release-notes.md).

# Release Notes

## SiEGA Desktop – Release Notes

Welcome to the official release history of SiEGA.

<details>

<summary>v2.2.0 - Scene Creation &#x26; Exploration Update</summary>

### Version 2.2.0 – \[March 06, 2026]

We’re back with a brand new major release for SiEGA. This update introduces several powerful new tools and workflows that significantly expand how users can build, present, and interact with their scenes. Alongside these additions, we’ve continued improving performance and refining existing systems across the platform. You can find the full list of changes below.

#### 🚀 New Features

* **Asset Library:** The new Asset Library provides an intuitive workflow for browsing and utilizing SiEGA's asset inventory. Users can explore asset categories, select individual assets, and place them directly into the scene. Once placed, assets can be freely moved, rotated, scaled, or removed as needed, allowing users to efficiently populate environments while maintaining flexibility and consistency across their projects. Multiple instances of the same asset can also be placed to rapidly build out complex scenes. The ability to save and load assets loaded through the asset library is still a work in progress. This should be completed by the time our next patch rolls out.
* **Cross Section:** The Cross Section feature allows users to dynamically explore 3D environments by introducing an adjustable clipping plane into the scene. When activated, a movable plane is spawned that can be positioned and rotated using the standard selection tools. As the plane is manipulated, all Cesium 3D assets in the scene—including world terrain—update in real time to reveal a cross-sectional view. This allows users to inspect interior structures, subsurface elements, and spatial relationships with greater precision and clarity while navigating complex geospatial environments.
* **Virtual Reality Mode(experimental):** Virtual Reality Mode allows users to explore their SiEGA environments in a fully immersive VR experience using a supported headset. When activated, users can navigate their scene in either Fly Mode or Walk Mode, enabling both free aerial movement and grounded exploration at a human scale. This provides a more intuitive way to inspect environments, understand spatial relationships, and interact with large geospatial datasets from within the scene itself. Please note that VR Mode is still a work in progress, and users may encounter bugs or unexpected behavior as we continue improving and expanding this feature. Confirmed supported headsets currently include *Meta Quest 2* and *Meta Quest 3*.
* **Stories:** Story Mode enables users to create guided, narrative-driven experiences through a configurable slideshow system. Users can build a sequence of slides tied to specific locations in the scene. During playback, the camera automatically teleports to each slide’s location, presenting the content in a structured and immersive format. Each slide can include custom descriptions and individually configured durations, allowing users to control the pacing and context of their presentation. Slideshows can also loop automatically for continuous playback.
* **Media in Data Layers:** Images and videos can now be imported directly into the world through the Media system. Images containing EXIF metadata with latitude, longitude, and altitude will automatically be placed in their correct geospatial location using the Presentor object. Multiple images can be imported simultaneously, with only those containing location data positioned automatically. Videos can also be imported and attached to Presentor objects, which can be manually placed within the scene for flexible media positioning.
* **Tile Compare:** The Tile Comparison feature allows users to visually compare two assets within the same scene using an interactive split-screen workflow. After selecting two assets to link together, a movable slider divides the viewport, displaying each asset on its respective side. As the slider is adjusted, the boundary updates in real time, enabling direct visual comparison even when the assets occupy the same physical location within the environment.
* **Point Cloud:** Users can now edit the colors of classifications for Cesium 3D Tileset LiDAR Point Clouds. Adjusting the color of a classification ID updates the appearance of all points belonging to that classification globally across the scene. This feature expands on the ability to classify Cesium-streamed LiDAR datasets and allows users to better visualize and distinguish different point cloud classifications.
* **Terrain and GeoJSON from Cesium:** Terrain datasets and GeoJSON layers can now be streamed directly from Cesium ion, allowing users to quickly integrate geospatial terrain data and vector overlays into their projects.

#### 🔧 Improvements

* **New Globe Pawn:** The fly mode controls have been heavily redesigned, resulting in smoother and more responsive movement. The updated implementation significantly improves the overall feel of navigation while reducing issues associated with the previous system. Users can now use WASD + EQ to move throughout the scene, controls that most gamers should be very familiar with. Users can also tap the "T" button to toggle touch mode.
* **Settings for 3D Tilesets:** Expanded settings have been added for working with streamed Cesium assets. Users can now enable and configure classification directly within the settings menu for 3D Tilesets, as well as adjust attenuation parameters such as geometric error scale, maximum attenuation, and base resolution. Additional configuration options are also available for Cesium GeoJSON assets, including outline visibility, styling controls, and random color variations based on a selected base color.
* The old username and password login method has now been deprecated. From now on, clicking the login link will open an external browser tab, prompting you to log in with an account registered at aeroai.io.
* Media has been renamed to Bookmarks. This feature was previously located in the Actions menu and has been renamed to better reflect its intended functionality.
* Locally imported LiDAR point clouds now support Eye Dome Lighting, improving depth perception and visual clarity when viewing dense point cloud datasets.
* Made the full screen feature when playing videos in bookmarks more lenient to small mouse movements.
* Added scaling options to the CAD import process.

#### 🐞 Bug Fixes

* Blocked an exploit that could allow the fly pawn to get underneath the surface of the globe.
* Resolved a bug where clicking the "Esc" key multiple times would cause multiple exit game menus to appear.
* Collapsed more menus when loading a new save state.
* Resolved an issue with playing videos that would happen when switching to another pawn.

#### 🐛 Known Bugs

* **VR Mode is currently experimental** and may contain bugs or unexpected behavior.
* Selecting Gaussian Splats in select mode not working as intended.
* Occasionally, thumbnails on media images are incorrect.
* Fatal Error occasionally appears when exiting the application using the exit button in the actions menu.
* Viewshed will occasionally stop working, users wont be able to place more viewsheds.
* Panning with the cursor on a locally spawned LiDAR Point Cloud can cause the cursor to get stuck to the model.
* Exiting VR Mode may disrupt normal application functionality. If this occurs, restarting SiEGA will restore normal operation.
* VR Walk Mode orientation may become inconsistent after teleporting. Physically rotating your headset can help realign the viewing direction.
* Placing a MetaHuman from certain camera angles may cause the asset to briefly move toward the camera during placement. This behavior only occurs while placing the asset. Once placed, the MetaHuman will remain in the intended location.
* Clearing the rotation or scale fields when placing multiple assets does not reset the values. To restore the default settings, users must manually set the scale to 1,1,1 and the rotation to 0,0,0.
* Asset rotation persists between placements in the Asset Library. Once a rotation value has been set, all subsequently placed assets will use the same rotation. Clearing the input fields will not reset the value; users must enter 0,0,0 to return to the default rotation.<br>

***

### 🔮 Coming Soon

* **Cloud Saving**: Will allow streaming users to be able to have persistent saves, even over the cloud. For teams in the same organization, members will be able to share save slots across the organization. Current local saving is still a work in progress. Please be advised that not all features are fully integrated into the saving system yet. This feature is actively in development.
* **Artificial Intelligence Assistant**: There will be an AI Assistant who will be there to assist you through SiEGA at any moment. Further developments to this feature may also include ways to enhance the SiEGA environment through advanced image, video, and model generation.
* **Timelines**: 4D Model Visualization which will allow users to view changes over a course of time in a 3D environment.
* **AI Image and Video Enhancements**: Take screenshots and videos in SiEGA and use a prompt to enhance them. Then export the content however you'd like!

As always, we’re hard at work making SiEGA better every day. If you’d like to share feedback or leave a remark, feel free to reach out anytime through our socials or on Discord.

That’s all!

</details>

<details>

<summary>v2.1.1 - Organization Sign-in + Other Improvements</summary>

### Version 2.1.1 – \[September 22, 2025]

This update includes a variety of performance improvements and infrastructure upgrades that lay the foundation for upcoming features currently in development. You can find the full list of changes below.

#### 🚀 New Features

* **Organization Sign-In**: Now after logging in with your typical login credentials, you will be prompted to sign into an organization. These organizations have automatically been created for you, but you can still interact with your organization at aeroai.io. We've implemented this to set up for more team based collaborations, but more importantly, its necessary infrastructure to set up for cloud saving, which is still in the works.

#### 🔧 Improvements

* Added an "X" button to the export window in the Media tab
* Character switching in the settings menu is now more accurate. Character selection is now also persistent between saves
* The location of individual components of Datasmith and CAD models are now being saved
* Added support for .las type LiDAR Point Clouds
* Added support for eye dome lighting for LiDAR Point Clouds
* Added saving support for LiDAR Point Clouds (.laz and .las)
* SiEGA now automatically starts in windowed fullscreen mode (previously windowed mode)
* The border around the main viewport has been greatly reduced

#### 🐞 Bug Fixes

* Fixed an issue where occasionally when loading saves, the on-screen UI would completely vanish
* Resolved bug where the previous and next buttons in the presentor window were swapped
* Fixed a bug where saving and loading datasmith actors multiple times would break crucial saving functionality
* Fixed a bug where saving and loading CAD models could create ghost / "fake"  CAD entries in the data layers panel
* Fixed a UI issue where the media panel would interact strangely with other menus
* Gaussian Splats are now anchored in the world
* Reduced the frequency where when going from walk mode to fly mode, user would get spawned under the surface

#### 🐛 Known Bugs

* Selecting Gaussian Splats in select mode not working as intended
* Occasionally, thumbnails on media images are incorrect
* Fatal Error occasionally appears when exiting the application using the exit button in the actions menu
* Pausing while playing back a media video can severely disrupt controls&#x20;
* Viewshed will occasionally stop working, users wont be able to place more viewsheds

***

### 🔮 Coming Soon

* **Virtual Reality Mode**: A feature that offers an immersive way to explore and interact with your 3D environment using a VR headset. This mode allows users to experience scenes at a human scale, walk through environments, and engage with spatial data in a fully immersive setting. Ideal for design reviews, stakeholder presentations, and interactive simulations, Virtual Reality Mode enhances spatial understanding and adds a new dimension to geospatial exploration within the SiEGA platform
* **Cloud Saving**: Will allow streaming users to be able to have persistent saves, even over the cloud. For teams in the same organization, members will be able to share save slots across the organization. Current local saving is still a work in progress. Please be advised that not all features are fully integrated into the saving system yet. This feature is actively in development.
* **Artificial Intelligence Assistant**: There will be an AI Assistant who will be there to assist you through SiEGA at any moment. Further developments to this feature may also include ways to enhance the SiEGA environment through advanced image, video, and model generation.
* **Timelines**: 4D Model Visualization which will allow users to view changes over a course of time in a 3D environment.
* **AI Image and Video Enhancements**: Take screenshots and videos in SiEGA and use a prompt to enhance them. Then export the content however you'd like!

As always, we’re hard at work making SiEGA better every day. If you’d like to share feedback or leave a remark, you can reach us anytime through our socials or on Discord.

That’s all for this update!

</details>

<details>

<summary>v2.1.0 - GeoJSON, Gaussian Splats, New User Interface, and more!</summary>

### Version 2.1.0 – \[August 6, 2025]

Hey everyone! We're back, a little later than expected, but with a new major version, and a lot of massive changes! \
\
The first thing you will notice when opening up SiEGA now, is that the user interface has been completely overhauled. We decided to move many of our pop-up overlays into sidebars on the left, bottom, and right. This should feel a lot more comfortable to many users as it mimics more traditional editor-styled applications. To our experienced SiEGA users, we promise you'll like this new version much more!\
\
We've also made some big improvements with ways you can now visualize data, which we'll go in depth about below.

#### 🚀 New Features

* **New User Interface**: We've moved all of the popup overlays to sidebars on the left, bottom, and right sides of the screen. This creates a more editor-style application experience, and overall just prevents the main view port from getting too cluttered. These sidebars are resizable and allows users to do a lot more without getting overwhelmed.
* **GeoJSON Visualization**: GeoJSON files can now be imported locally from your computer's hard drive and visualized over areas.
* **Local Imagery Import**: Create imageries through Cesium Ion and overlay them on the globe in SiEGA through the Data Layers Panel.
* **Presenter Tool**: Add your own images and videos to a presenter tool, which can be placed anywhere in the world. Clicking on the presenter icon will show a window with the media that you uploaded.
* **CAD Imports**: Upload various types of CAD files (.fbx, .gltf, .3ds, .blend, .dxf, .glb, and more) and visualize them.
* **LiDAR Import**: Upload LiDAR Point Cloud files (.laz) and visualize them anywhere within SiEGA.
* **Gaussian Splats**: Upload Gaussian Splats files (.ply) to your project and visualize them using Unreal Engine's comprehensive Niagara system. *NOTE: This feature is still in development, not all game features are guaranteed to work with Gaussian splats.*

#### 🔧 Improvements

* Local 3D Tileset and Local Imagery save/load supported
* CAD Import save/load supported
* Media save/load supported
* Datasmith save/load supported
* Presenter save/load supported
* All measurement tools save/load supported

#### 🐞 Bug Fixes

* Thumbnails are now correctly being deleted from user hard drive when the media itself is deleted
* New User Interface would not get removed from the screen on logging out
* Some User Interface elements were not consistent with the rest

#### 🐛 Known Bugs

* Selecting Gaussian Splats in select mode not working as intended
* Selecting the walk mode character (Maria or Cooper) through the settings menu is broken at the moment
* CAD Imported models are not saving their position correctly
* Presenter arrow buttons are backwards (multiple assets loaded into single presenter)
* Occasionally, thumbnails on media images are incorrect
* Saving Datasmith and CAD imported models multiple times appears to not work
* Fatal Error occasionally appears when exiting the application using the exit button in the actions menu

***

### 🔮 Coming Soon

* **Virtual Reality Mode**: A feature that offers an immersive way to explore and interact with your 3D environment using a VR headset. This mode allows users to experience scenes at a human scale, walk through environments, and engage with spatial data in a fully immersive setting. Ideal for design reviews, stakeholder presentations, and interactive simulations, Virtual Reality Mode enhances spatial understanding and adds a new dimension to geospatial exploration within the SiEGA platform
* **Cloud Saving**: Will allow streaming users to be able to have persistent saves, even over the cloud. Current local saving is still a work in progress. Please be advised that not all features are fully integrated into the saving system yet. This feature is actively in development.
* **Artificial Intelligence Assistant**: There will be an AI Assistant who will be there to assist you through SiEGA at any moment. Further developments to this feature may also include ways to enhance the SiEGA environment through advanced image, video, and model generation.
* **Timelines**: 4D Model Visualization which will allow users to view changes over a course of time in a 3D environment.
* **AI Image and Video Enhancements**: Take screenshots in SiEGA and use a prompt to enhance them. Then export the images as you'd like!

We've been busy since our initial launch and are excited to keep providing more tools through SiEGA. Make sure to keep in touch with us through social medias, as well as here in the release notes to know whats new.\
\
We have a ton planned for the **Coming Soon** section, but always feel free to let us know if you have any ideas that you want to see.\
\
Hope everyone enjoys this update, we'll be back with a new update as soon as possible!&#x20;

</details>

<details>

<summary>v2.0.0 - Initial Launch</summary>

### Version 2.0.0 – \[June 17, 2025]

Welcome to the official release of SiEGA! This is our first release note, so there isn't too much to say right now. But we'll give you some quick insight on what to expect for future releases! \
\
We will make an effort to ship out a new release each time a major improvement or feature is completed, as well as include smaller improvements, bug fixes, etc. as they are completed. \
\
During the SiEGA Viewer Preview Program, we had the most efficient development in the history of AERO AI and made frequent updates each month, so expect to see similar progress in the coming months!\
\
Here's a quick recap of what was available on release as well as some sneak peeks at future releases.&#x20;

#### 🚀 New Features

* **Selecting Mode**: A quick way to enter a selecting mode where you can directly interact with assets.
* **Metadata Mode**: Use your mouse pointer to hover over assets containing metadata to easily view the metadata of the object within SiEGA.
* **Weather**: Dynamically update the weather with over 13 different weather options and 24 hour time of day controls.
* **Local 3D Tilesets**: Tile your assets (through Cesium Ion) and locally import them as 3D tilesets into SiEGA through the Data Layers Panel.

#### 🔧 Improvements

* Overhauled the design of the Media panel and renamed it, then added the Videos tab within the Media panel.
* Complete redesign of the Data Layers Panel with major improvements to the layout and features overall. Moved Datasmith importing and tileset culling to the data layers panel.
* Added ConvAI NPC API Key entry as before only character IDs from our company's account would work.
* Added settings to set graphics level, choose walk mode character, and set walk mode camera sensitivity.
* All tools have been completely redesigned for improved usability, enhanced visual clarity, and significantly reduced performance impact. The updated interface is more vibrant and intuitive, offering a smoother overall experience.
* Changed the driving logic behind the search bar to provide more specific results to the text that is being entered into the search bar.
* Overall UI enhancements across the entire application.

#### 🐞 Bug Fixes

* The entire Presets menu used to completely reset each time you closed and opened it. Now is persistent not only between opening and closing the menu, but can be saved and loaded using the save menu.
* Resolved an issue where changing the weather while playing a video in the media tab would cause the user to get teleported a short distance away.
* Fixed most occurrences where user can fall through the world into the dark abyss below while in walk mode.
* Toned down the sensitivity of the fly mode panning and zooming, especially the closer the user gets to the earth.&#x20;

***

### 🔮 Coming Soon

* **Viewshed**: A tool that allows users to analyze visibility within a 3D environment by showing what areas are visible or obstructed from a specific point. When placed in the scene, the viewshed projects a visual cone indicating the line of sight, typically using color to distinguish visible and hidden areas. This is useful for applications like surveillance planning, camera placement, and understanding sightlines in urban or natural landscapes.
* **Presentor**: A feature in SiEGA that allows users to upload and display images and videos directly within the 3D scene. This tool is designed for guided presentations, enabling content to be projected in the environment and viewed by others in real time. Whether showcasing site plans, visual references, or multimedia explanations, the Presenter feature enhances communication and storytelling within collaborative sessions by anchoring visual content to specific locations in the project space.
* **Virtual Reality Mode**: A feature that offers an immersive way to explore and interact with your 3D environment using a VR headset. This mode allows users to experience scenes at a human scale, walk through environments, and engage with spatial data in a fully immersive setting. Ideal for design reviews, stakeholder presentations, and interactive simulations, Virtual Reality Mode enhances spatial understanding and adds a new dimension to geospatial exploration within the SiEGA platform
* **GeoJSON Importing**: Users will be able to seamlessly and dynamically import GeoJSON files and visualize them all over the globe.
* **Cloud Saving**: Will allow streaming users to be able to have persistent saves, even over the cloud.
* **Artificial Intelligence Assistant**: There will be an AI Assistant who will be there to assist you through SiEGA at any moment. Further developments to this feature may also include ways to enhance the SiEGA environment through advanced image, video, and model generation.

There were so many changes since the beginning of the SiEGA Viewer Preview Program, so the ones you see above are just the biggest changes we decided to include. Make sure to keep updated as we continue to release updates as the future release notes will be more specific. \
\
We're also actively working on the features in the **Coming Soon** section, so if any of them excite you, please let us know!\
\
That's all for now. See you in version 2.0.1 !

</details>

## SiEGA Web – Release Notes

<details>

<summary>Version 1.1.0 - AI Render, Panoramic Images, Annotations + Other Improvements</summary>

### Version 1.1.0 - \[July 23, 2026]

This update introduces several new tools and workflows that significantly expand how users can utilize SiEGA Web. It brings AI Render to SiEGA Web, a new way to turn your 3D view into photorealistic images and videos from a prompt, along with 360° panoramas you can step inside, video annotations, and a redesigned annotations panel. Alongside these additions we have refined Scene Layers styling and panorama loading, made new media appear without reloading, and fixed a range of  issues across the platform. You can find the full list of changes below.

**New Features**

AI Render: Generate photorealistic images and short videos of your current 3D view from a text prompt. Images render at up to 4K with a choice of faster or higher quality models, and videos generate in the background from a start frame (plus an optional end frame) with duration, aspect ratio, and resolution options.

Credits: Renders draw from your organization's shared credit balance, split into your monthly plan allowance and purchased top-up credits. The balance updates live as you generate, and you can buy top-up credit packs any time.

AI media in your library: Generated images and videos auto-save to your asset library and show up under Media and in the new Bookmarks "AI Images" and "AI Videos" tabs.

360° Panoramic Images: Explore 360° panorama photos pinned right on the map. Click a marker to step inside and look around in every direction. Each panorama loads automatically from your library, and a side panel shows its name, location, altitude, capture date, and resolution. 3D buildings hide while you are inside so nothing blocks the view. Your panoramas are saved and reopened with your scene.

Video Annotations: Pin a video from your library to a spot on the map and play it right there, using the new Video tab in the annotations panel.

Videos in the Sidebar: A new Videos section lists the videos in your library, so you can browse and play them even when they have no location data.

Project Rollback: Restore a project to a previous saved state if you need to undo changes.

GeoJSON Download: A new option to download GeoJSON files has been added.

**Improvements**

Scene Layers styling: the opacity slider now fades lines and points, not just the fill, and new layers load in their final colors so nudging a slider no longer makes the color jump.

Annotations Panel: The panel is now organized into clear tabs: Note, Image, Video, and Coordinates. Pick the kind you want and drop it on the map. Scenes made before the redesign still open cleanly.

Image Zoom: Plain images now have zoom in and zoom out buttons for a closer look.

Panorama Loading: Panoramas show a loading spinner and wait for the full quality image before appearing, so you no longer see blank or half loaded views. Each panorama also shows its type, 360° photo or cube map, under its name in the sidebar.

That is everything for this update of SiEGA Web. If you’d like to share feedback or leave a remark, feel free to reach out anytime through our socials or on Discord.

See you in our next update!

</details>

<details>

<summary>Version 1.0.0 - Initial Launch</summary>

Welcome to the very first release of SiEGA Web! This is where the browser based side of the SiEGA platform begins, and it is also our first Web release note, so think of it as your introduction to what SiEGA Web can do today and where it is headed.

Going forward, we plan to ship a new release whenever a major feature or improvement is ready, along with the smaller refinements and fixes that land in between. SiEGA Web is built to grow quickly, so expect these notes to show up often and to get more detailed with every version.

Since this is the launch version, here is a recap of everything that ships at release, followed by a look at what we are building next.

**New Features**

Asset Library: Browse and load all of your data from one place, pulling assets from your AERO AI account, your Cesium Ion library, and files you open straight from your computer.

Wide Data Support: Work with 3D Tiles, Gaussian splats, LiDAR point clouds, imagery, terrain, models, and GeoJSON, all in the same scene.

Measurement Tools: Measure distance, area, circles, and volume, read coordinates anywhere on the globe, and switch units whenever you need to.

Annotations: Draw directly on your data and attach notes and images to the places that matter.

Place: Drop built in shapes or your own imported OBJ and GLB models into the scene, then position them precisely with the Transform Gizmo.

Scene Layers: Manage visibility, transforms, and point cloud classification for every asset from one panel.

Camera Modes: Explore the way that suits you, orbiting from above, walking through at eye level, or clicking to move from spot to spot.

Bookmarks and Story Builder: Capture key views and arrange them into a guided story you can share with anyone.

Camera Videos: Build smooth camera paths and play them back as videos inside your scene.

Scene Saving and Sharing: Save your work and create a share link that reopens the exact same view for your team, with nothing to install.

Tile Comparison: Place two datasets next to each other and drag a divider across the screen to compare them.

Encroachment Report: Analyze how your assets relate in space and flag where they cross the limits you set.

Drone Image Gallery: Bring in geotagged drone photos and see each one pinned to its real location in the scene.

Projects: Organize your assets, scenes, and work across both the dashboard and the viewer.

Since this is the first release, there are no earlier versions to improve on or bugs to fix just yet. That all starts with the next update.

**Coming Soon**

Direct Point Cloud Uploads: Upload point clouds straight from the AERO AI dashboard without a separate tiling step.

More Data Formats: Expanded support for additional formats such as KML and KMZ.

Launch in SiEGA Desktop: Open a project directly in SiEGA Desktop from the same place you launch it on the Web.

That is everything for the launch of SiEGA Web. These notes will get more specific with each release, so keep an eye out, and if anything in the Coming Soon list excites you, let us know.

See you in version 1.0.1!

</details>
