> For the complete documentation index, see [llms.txt](https://docs.aeroai.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.aeroai.io/siega-web-features/other-features/navigation-modes.md).

# Navigation Modes

Navigation Mode controls how your camera moves through the scene. The viewer has three modes — orbit around the scene from above, walk around at eye&#x20;level, or right click to teleport from spot to spot. Switch between them at any time from the dropdown in the top toolbar.

### Open the mode menu

Find the navigation mode button in the top toolbar. The button shows the icon and name of the mode you are currently in, with a small chevron next to it.&#x20;Click the button to open the dropdown and pick a different mode.

<figure><img src="/files/SHS44wM4MjSZxHhVnbc1" alt=""><figcaption></figcaption></figure>

#### Orbit

<figure><img src="/files/91IZesoTbpDQ41m5rOvC" alt=""><figcaption></figcaption></figure>

"Orbit" is the default mode and is what most scenes start in. Drag with the left mouse button to rotate the camera around the scene, hold the right mouse&#x20;button to tilt and pan, and scroll the wheel to zoom in and out.

If you switch into Orbit while the camera is right down on the ground, the viewer lifts the camera to about 100 meters above the surface and tilts it down&#x20;so you start with a clear overhead look at where you were standing.

#### First Person

<figure><img src="/files/m2JtpTQJkzBuA4tCUefu" alt=""><figcaption></figcaption></figure>

"First Person" drops the camera to eye height, around 1.9 meters above the surface, and lets you walk through the scene like you are there. The view&#x20;widens out so you can see more around you at once.

Controls inside First Person:

* W, A, S, D to walk forward, left, back, and right.
* E to go up, Q to go down. Hold either to fly above the ground.
* Hold Shift while moving to sprint at about three times walking speed.
* Click and drag with the left mouse button to look around.

A short notification shows when the mode turns on: "Use WASD to move, E/Q for up/down, hold Shift to sprint".

The camera stays locked to ground level while you walk. If you fly up using E, the camera stays in the air until you press Q to come back down or until\
you walk off a ledge and drop back near the surface.

#### Click to Move

<figure><img src="/files/zzuXvGv7w0qvAAkceb75" alt=""><figcaption></figcaption></figure>

"Click to Move" also puts the camera at eye height with the wider field of view, but instead of walking with the keyboard you teleport. Move your mouse&#x20;and a small cursor marker shows the spot in the world where you would land.

Right click anywhere in range and the camera flies to that spot. The maximum click range is 400 meters. If you right click on something too far away, the&#x20;viewer shows "Too far to move there" and stays where it is.

A short notification shows when the mode turns on: "Right-click to move".

Left click and drag works the same as First Person for looking around.

### Notes

"First Person" and "Click to Move" only work in the regular 3D view and only when the camera is below 500 meters above the surface. If you are zoomed out&#x20;above that, switch back to "Orbit", fly down closer to the ground, and the ground modes will be available again. Switching out of either ground mode&#x20;restores the camera to its normal field of view and re enables the standard orbit controls.


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